![]() Moving that process to build-time instead of runtime doesn't suddenly mean it's no longer 'real emulation', it just means that Microsoft have built a pipeline around digital distribution that allows them to curate and tweak on a game-by-game basis instead of winging it and hoping that nothing breaks when the user plugs in an unsupported game. doing it at runtime just fast enough to execute on the host hardware. Most modern ones use dynamic recompilation or 'dynarec', a.k.a. Recompiling code is exactly what emulators do.
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